AI Insights · Timothy · October 2023
Top 5 Subscription Games on Android in Ecuador: Q3 2023 Performance
Explore the performance trends of the top 5 subscription games on the Android platform in Ecuador for Q3 2023, with insights from Sensor Tower.
Performance of Top 5 Subscription Games on Android in Ecuador for Q3 2023
In Q3 2023, the top 5 subscription games on the Android platform in Ecuador showcased varying trends in weekly downloads, active users, and revenue. Below is a detailed overview of their performance, as reported by Sensor Tower.
SpongeBob: Get Cooking
Throughout the third quarter, weekly downloads for SpongeBob: Get Cooking fluctuated, starting at 734 and declining to 478 by the end of September. The game saw a peak in weekly active users at 4.1K in late June, maintaining a steady user base around 4K, with a slight dip to 3.7K in late August. Notably, the game did not generate any revenue during this period.
Sonic Prime Dash
Sonic Prime Dash experienced a notable increase in weekly downloads, peaking at 1.2K in mid-July, before stabilizing to around 400 downloads per week by the end of September. The game’s weekly active users followed a similar trend, starting at 618 and reaching over 1.2K by the end of the quarter. Revenue remained at zero throughout this period.
Too Hot to Handle 2 NETFLIX
Weekly downloads for Too Hot to Handle 2 NETFLIX showed a modest start at 387, peaking at 605 in late July, and settling around 300 downloads per week by the end of September. The game saw growth in active users, starting at 376 and climbing to over 1K by the end of the quarter.
THTH: Love Is a Game NETFLIX
THTH: Love Is a Game NETFLIX had consistent weekly downloads, averaging around 200, with a slight decline towards the end of September. The game's weekly active users hovered around 1.7K, peaking at 1.8K in late August. Similar to other games, revenue remained at zero.
Asphalt Xtreme
Asphalt Xtreme saw a steady increase in weekly downloads, starting at 100 and reaching a peak of 292 in mid-September. The game’s weekly active users also grew from 395 in late June to 620 by mid-September, before stabilizing around 500 towards the end of the quarter. The game did not generate any revenue during this timeframe.
For more detailed insights and data on mobile app performance, visit Sensor Tower.